12 mar. 2014

Some 3D assets

With their respective previous concepts! Both were made in one day each (from mid-day to mid-day with a few hours for sleep). Learned and consolidated some lighting/texturing and Blender's sculpt and texture paint tools. Very well spent hours!

I aimed for a lowpoly, mobile/tablet game style.

dwarf maze. Aimed for a WoW/LoL midpoly style.

dwarf watch point (one texture lacking) Aimed for a lowpoly, mobile/tablet game style.

All textures are handpainted directly on blender. There is also no baked light nor any special illumination setting, just plain ambient light with no AO, all comes from the handpainted base color and i'm quite proud of it :P

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